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Issue 0.589

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ELU 58-59 Contents

What's in this bumper issue?

Date:
04/08/2016
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ELU 58-59 News Update

MPs urge action to close digital skills gap; Concern over use of tablets in schools; Students who use digital devices in class perform worse in exams; and more

Date:
04/08/2016
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Report summary: Digital skills crisis

The UK risks being left behind if the government does not take more action to address the digital skills crisis, warns this report by the Science and Technology Committee.

Date:
04/08/2016
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Report summary: The impact of computer usage on academic performance

Students barred from using laptops or digital devices in lectures and seminars did better in their exams than those allowed to use computers and access the internet, reveals this report by the Massachusetts Institute of Technology.

Date:
04/08/2016
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Report summary: I wasn’t sure it was normal to watch it

Most children are exposed to online pornography by their early teenage years, reveals this report by the NSPCC. The study examined the impact of online pornography on the values, attitudes, beliefs and behaviours of children and young people, and revealed severe gaps in existing education.

Date:
04/08/2016
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Bringing the real world into learning

There is currently a significant focus from the government on linking businesses to schools. Gary King reveals how his school is doing this in a meaningful and sustainable way.

Date:
04/08/2016
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How to encourage young people to consider careers in technology

The UK will need over 750,000 new skilled technology workers by 2017. The careers for talented young people are there - how can we help our students make the most of them? Debbie Forster shares some practical steps.

Date:
04/08/2016
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Taking education to the next level

Society and technology is changing rapidly. Many schools are embracing these changes, bringing in BYOD or flipped learning to improve learning and, in particular, to meet the widened requirements of the new computing curriculum. What, however, can be done to support the schools still struggling? Mark Chambers investigates.

Date:
04/08/2016
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Data: the key to monitoring progress

Despite many changes to the education system, driving pupil progress remains the highest priority for everyone in education. Chris Smith explains how schools can take ownership of data to make a real and lasting difference to children's achievement.

Date:
04/08/2016
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Top tips for getting kids interested in coding

The opportunities to be creative and have fun with coding are endless. We just need to show students that! Jon Silvera shares a selection of tips and tricks to inspire a love of programming.​

Date:
04/08/2016
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How children can get creative with game design

With so many opportunities for young people to get involved in designing their own games, the time has never been better to start to integrate games into your teaching. Tim Hunter explains.

Date:
04/08/2016
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How should mobile devices be used in schools?

There are two ways to approach smartphones in schools: ban them entirely, or embrace them and use them proactively to further students' learning. Neil Watkins offers some advice for successfully implementing the latter.

Date:
04/08/2016
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ELU 58-59 Technology Update: Educational game apps

If we expect a game to teach children anything other than what that game simulates, we’re setting ourselves up for disappointment. But if you’re using educational games as a part of an intentionally-designed, open-ended, or even self-directed learning experience, then they suddenly make more sense. Here are some of the best educational game apps.

Date:
04/08/2016
File Format:

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