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Issue 0.62

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How To Engage Your Students Through Mobile Apps

Paul Swaddle, Co-founder and Chairman of Pocket App, talks immersion in the digital age, and how teachers can use tech to their advantage.

Date:
14/09/2017
File Format:

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A Guide To Successfully Adopting Technology-based Learning

Elliot Gowans, VP at D2L, argues that technology has compelling benefits to offer education but adopting it can present some challenges.

Date:
14/09/2017
File Format:

PDFPDF

Over 80% Of London Key Stage 2 Pupils Lack Knowledge To Search For Information Safely Online

According to a new report from the London Grid for Learning’s online safeguarding team LGfL DigiSafe, based on data from online safety diagnostic tool CyberPass, over 80% of London’ KS2 children lack the specific knowledge to search for information safely online, though 74% have a good overall understanding of online safety.

Date:
14/09/2017
File Format:

PDFPDF

Fears Of Tech Addiction In Children Living Digital Childhood

The Internet is now more popular than TV and 25% of toddlers have their own media device, according to new research by Tech and Play. According to the survey, 25% of under threes have their own media device, such as a tablet or games console, and 37% of three to five year olds. Older children, between five and 15 years old, are most likely to have the most access to electronic devices.

Date:
14/09/2017
File Format:

PDFPDF

Remixing The Textbook

We’re all familiar with textbook learning, and much has been said about the role that the venerable textbook plays in the best performing countries such as Singapore and South Korea. But in the age of instant software updates and the rapid transfer of information online, can textbooks still be king or are they becoming as obsolete as many think? Gary Bryant, from ITSI, examines the traditional textbook, the resources and methods being used to replace it.

Date:
14/09/2017
File Format:

PDFPDF

Mimesys Connect – A Fascinating Experiment In Vr Collaboration

Mimesys Connect is offering a fascinating experiment in VR collaboration through Apple’s ARKit. It’s access to VR without the need for a VR headset. Just using your iPhone or iPad, you can step into a collaborative virtual environment.

Date:
14/09/2017
File Format:

PDFPDF