Computer Games, Schools, And Young People

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Computer games should be treated like any other resource to support learning in the classroom, according to this report for educators on using games for learning by Futurelab. Based on a recent one-year research project involving interviews with teachers and children, it contains illustrative, practical examples of how to use games in the classroom setting. LB Issue 4.05 (41)

DATE: 01/09/2009
FILE FORMAT: Word
MS Word

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