What makes a good Gamification App?


E-learning on mobile devices can be most effectively delivered in two ways, either as an ‘app’ or in web page format such as HTML5. Many e-learning providers are insisting that HTML5 development tools have ushered in a new era of mobile training. But David Marshall, CEO of Marshall ACM, doesn’t buy it. His view is that e-learning requires fluid, sometimes complex interactions or animations and HTML5 simply isn’t ready or capable of delivering that to users right now.

DATE: 22/05/2013

Copyright © 2019 Teachingtimes. All rights reserved.

To obtain this article

If you are a subscriber to any of our other publications your existing account details can be used to purchase this article. Simply login with your username and password when prompted.

For assistance and general enquiries, call our sales team on 0121 224 7599