ELU 60 Level Up Your Learning

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When students struggle, turning to video games for help might not seem the most intuitive course of action. But the creative implementation of game design into lessons could be matchless for re-engaging the class. Matt Faber makes the case that ‘gamification’ is the cheatcode for getting the high score in teaching. e-Learning Update issue 60

DATE: 23/10/2016
FILE FORMAT: PDF
PDF

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