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Issue 1.3

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Gamifying the Grind for Reluctant Maths Students

Game-based, self-directed learning is turning out to be a real inspiration for students who are behind in Maths. Christine Edge-Sayer shows how her school is using it to build a strong skills base for reluctant or challenged learners.

Date:
20/05/2019
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Rethinking ‘Sext Education’

Helping teens navigate the world of sexting is important, but adults don’t always know the best way to do it. Research by Dr Jerome Turner and colleagues reveals what young people think on the subject and how they would actually like to be supported.

Date:
20/05/2019
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Digital Learning 1.3 Full Version

The full version of Digital Learning 1.3

Date:
20/05/2019
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Digital Learning 1.3 Cover

The cover page of Digital Learning 1.3!

Date:
20/05/2019
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Digital Learning 1.3 Contents

Find out what's inside the latest issue of Digital Learning 1.3!

Date:
20/05/2019
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Digital Learning 1.3 Editorial

The latest from our Digital Learning Editor, Jory Debenham!

Date:
20/05/2019
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Digital Learning 1.3 News

The latest news in educational technology

Date:
20/05/2019
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Simplifying Assessment with Feedback and Grading Apps

Marking, grading, offering feedback and assessment are commonly cited as the bane of teachers’ lives. Yet, they are necessary evils, so the key is to find intelligent ways to make it more efficient and effective. This issue’s Top Apps feature focuses on assessment— apps that offer real-time communication between teacher and class, digital and automated grading and marking tools and fun and engaging formative approaches. There is still no perfect method, but these apps are making a big difference in addressing the workload burden and increasing engagement.

Date:
20/05/2019
File Format:

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Building Fluency and Independence with Learning by Questions

Managing differentiation and independent learning can be tricky, but some new software is changing all that. Year 6 teacher Ashley Booth shows how his classes are using Learning by Questions and loving it.

Date:
20/05/2019
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H5P Creating Interactive Resources for the Primary Classroom

Creating Digital Materials can be time consuming and overwhelming, but it doesn’t need to be. Digital learning specialist Daniel Scott offers guidance on using H5P to easily create interactive activities while on a budget.

Date:
20/05/2019
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Moving Intelligence Forward with AI

AI is already having a big impact on education and many are predicting the various ways in which the robots will take over the world. Professor Rose Luckin looks at the current state of play and suggests a new model of intelligence for educators that focuses on the importance of being human.

Date:
20/05/2019
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Dive Right In with VR Tech

VR is no longer something from the future! EdTechTeacher Shawn McCusker shows how to get students building and creating virtual tours using tools you already have.

Date:
20/05/2019
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Exploiting the Potential of Classroom Tech

Tech has the potential to bring incredible benefits to education, but it can also be daunting and overwhelming. Michael Kimber of Broadclyst School shows how his school is making the most of the options available and empowering teachers to embrace technology in all areas of their teaching.

Date:
20/05/2019
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Cultivating Curiosity with Robotics Play

Many people believe coding is the key to future careers, but so few young people are developing these skills. Tabi Bude shows how a new initiative, the Wonder Robot, is teaching students to code in a fun and playful way.

Date:
20/05/2019
File Format:

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Augmented reality rug

Alive Studios aims for ‘Mind-Boggling Engagement for Early Literacy’ and they are certainly changing the game for for Pre-K and Kindergarten classrooms. Using augmented reality (as they say, ‘3D without the glasses’), young children develop their literacy skills with the help of beautiful visuals, song and 3D magic.

Date:
20/05/2019
File Format:

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